Can somebody let me know where i am going wrong.
Lets take for example a block with 4 holes or which i have CAD. I'm looking to doing an auto circle (my start circle) for which the operator will take manual hits then the machine to run DCC straight after, from which i can get my rotation when the program probes another hole then probing a a 3-2-1 alignment as per drawing, all in DCC. So in hindsight the only work the operator has to do is take the 4 hits in the start circle and press go.
Problem being, when i level to the start circle and origin x, y and z to the start circle, the Z is completely out causing the machine to go out of stoke. I've origind Z datums without CAD before without an issue so i do not know why i cannot get this starting alignment to work, however these circles normal have 3 surface hits.
Prior to this i've almost always used iterative alignments then going to the 3-2-1 alignment as per drawing after, however im looking to reduce the manual hits taken by the operator
Thanks in advance
Lets take for example a block with 4 holes or which i have CAD. I'm looking to doing an auto circle (my start circle) for which the operator will take manual hits then the machine to run DCC straight after, from which i can get my rotation when the program probes another hole then probing a a 3-2-1 alignment as per drawing, all in DCC. So in hindsight the only work the operator has to do is take the 4 hits in the start circle and press go.
Problem being, when i level to the start circle and origin x, y and z to the start circle, the Z is completely out causing the machine to go out of stoke. I've origind Z datums without CAD before without an issue so i do not know why i cannot get this starting alignment to work, however these circles normal have 3 surface hits.
Prior to this i've almost always used iterative alignments then going to the 3-2-1 alignment as per drawing after, however im looking to reduce the manual hits taken by the operator
Thanks in advance