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Constructing a line using a plane and a cylinder

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I have tried different ways that I thought would work but its not giving me what I am looking for. I have a square boss 1 inch long by .750 wide and then on each of its 4 side has a .38 radius that blends to the next level surface and I have enough surface to measure a cylinder on all the sides. I am trying to intersect where the plane meets the cylinder so that the line that I'm trying to create is the corner edge of my boss. Then per my print I have to tolerance that edge to another datum surface. So all in all I am trying to construct a line tangent using the cylinder and plane where they physically intersect. How can that be done?

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